A simple Asteroids-style game, written for learning Godot Engine
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2025-12-27 23:40:35 +01:00
assets WIP: Medium asteroids 2025-12-27 15:30:56 +01:00
components Add missing uid from WrapAroundComponent 2025-06-21 17:53:25 +02:00
globals Add Score Tracking 2025-06-21 23:43:12 +02:00
interface Add a basic score HUD 2025-06-21 23:43:57 +02:00
.editorconfig Initial version 2025-06-17 01:54:20 +02:00
.gitattributes Initial version 2025-06-17 01:54:20 +02:00
.gitignore Initial version 2025-06-17 01:54:20 +02:00
asteroid_spawner.gd WIP: Medium asteroids 2025-12-27 15:30:56 +01:00
asteroid_spawner.gd.uid Initial version 2025-06-17 01:54:20 +02:00
asteroid_spawner.tscn Load shape and sprites from CommonAsteroid resource 2025-12-27 15:59:08 +01:00
base_asteroid.gd Allow asteroids to split 2025-12-27 23:40:35 +01:00
base_asteroid.gd.uid Initial version 2025-06-17 01:54:20 +02:00
base_asteroid.tscn Load shape and sprites from CommonAsteroid resource 2025-12-27 15:59:08 +01:00
common_asteroid.gd Allow asteroids to split 2025-12-27 23:40:35 +01:00
common_asteroid.gd.uid Move asteroid stats into Resource 2025-12-26 10:50:34 +01:00
common_asteroid.tres Move asteroid stats into Resource 2025-12-26 10:50:34 +01:00
medium_asteroid.tres Allow asteroids to split 2025-12-27 23:40:35 +01:00
player.gd Cleanup whitespace, unused variables 2025-12-25 14:04:55 +01:00
player.gd.uid Initial version 2025-06-17 01:54:20 +02:00
player.tscn Move object wrap around from world to composable WrapAroundComponent 2025-06-21 17:16:16 +02:00
project.godot Update to Godot 4.5 2025-12-25 13:08:36 +01:00
projectile.gd Initial version 2025-06-17 01:54:20 +02:00
projectile.gd.uid Initial version 2025-06-17 01:54:20 +02:00
projectile.tscn Initial version 2025-06-17 01:54:20 +02:00
small_asteroid.tres Load shape and sprites from CommonAsteroid resource 2025-12-27 15:59:08 +01:00
theme.tres Initial version 2025-06-17 01:54:20 +02:00
world.gd Cleanup whitespace, unused variables 2025-12-25 14:04:55 +01:00
world.gd.uid Initial version 2025-06-17 01:54:20 +02:00
world.tscn Hide world collision layer in debugging 2025-12-27 23:40:08 +01:00